CG大师 中文CG视频培训教程

Houdini液体 流体特效 水模拟教程 LIQUIDS I – FUNDAMENTALS

本套CG教程,已翻译成中文,请享用。

本套教程是Houdini制作逼真的流体水效果,在Liquids I中,我们将学习如何使用FLIP求解器进行液体模拟!真正了解FLIP的机制将是主要重点,其中包括深入的解释其工作原理。我们还将建立一个教程示例,说明液体的发射,碰撞,表面化,着色和渲染!我将像往常一样谈论我最喜欢的一些技巧,窍门和工作流程构想。本课程需要有Houdini“粒子、体积和刚性的入门课程基础,因为“液体I”不适用于初学者。本课程适用于已经对体积和粒子模拟有所了解的中级Houdini用户,并且是这些系列的扩展!如果您刚刚开始,请查看粒子I和体积特效I课程。

In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I’ll talk about some of my favorite tips, tricks, and workflow ideas as usual. Please note that this lesson is not free like the introductory lessons of the Particles, Volumes, and Rigids series as Liquids I is not for beginners. This lesson is for intermediate level Houdini users that already have an understanding of volumetric and particle simulations, and acts as an extension of those series! Please check out my free Particles I and Volumes I lessons if you are just getting started.

本套教程24个视频,课时共126分钟,祝学习愉快!

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