Substance Designer是一种功能强大的材质纹理工具，可用于CG影片和游戏创建逼真纹理。本套Substance Designer 2020基础教程从SD软件基础工具使用开始讲解，到一些材质的制作和使用，灯光的变化控制，常用节点，比如扭曲、曲线、模糊、渐变等节点的使用。然后介绍了一些基本概念，例如如何导入项目并利用Substance Designer中的基本节点来实例完成多个作品。
Substance Designer 2020 Essential Training. Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This course was designed to give texture artists a complete overview of the Substance Designer 2020 application. If you’re new to the field, this course can help you quickly start creating your own textures. If you’re an experienced artist looking to add a new application to your toolbox, this course provides plenty of in-depth material with which to work. Instructor Joel Bradley begins with an overview of the application, discussing key concepts such as how to set preferences, use the Materials menu wisely, and make lighting changes. He then covers essential concepts such as how to import meshes and leverage the array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Blur, and Gradient nodes. Joel closes out the course by explaining how to get the most out of published substances, including how to export and import packages from Designer.